AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Venezuela: Q4 2021
Discover the performance trends of the top 5 dynamic games on the Android platform in Venezuela during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 dynamic games on the Android platform in Venezuela showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for Roblox, Antistress - relaxation toys, BASEBALL 9, 420: Prison Survival, and Lords Mobile: Last Rise of Qin.
Roblox saw a steady increase in weekly revenue, peaking at approximately $1.4K in the final week of December. Weekly downloads fluctuated, starting at around 37K at the beginning of October and ending at 24K by the end of December. Active users showed a general upward trend, increasing from 296K in late September to 309K by the end of the year.
For Antistress - relaxation toys, the weekly downloads exhibited significant growth, climbing from 1.5K at the end of September to a high of 37.8K in mid-December, before settling at 14.1K by the end of December. Active users mirrored this trend, increasing from 20.8K to a peak of 153.7K in mid-December, and then slightly declining to 124.3K by the end of the quarter.
BASEBALL 9 maintained a relatively stable weekly download rate throughout the quarter, starting at 11K and ending at 16.8K. Revenue showed a modest increase towards the end of the year, peaking at $85 in the last week of December. Active users displayed a consistent upward trend, growing from 94.7K to 118.8K by the end of December.
420: Prison Survival experienced a sharp decline in weekly downloads, starting at 63.9K in mid-October and dropping to just 380 by the end of December. Active users followed a similar pattern, with numbers decreasing from 60.5K to 2.3K over the same period.
Lords Mobile: Last Rise of Qin saw a gradual increase in weekly revenue, reaching $687 by the end of December. Weekly downloads also showed an upward trend, starting at 8.5K in late September and climbing to 18.4K by the end of the year. Active users increased steadily from 22.9K to 32.8K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and data, visit Sensor Tower.